Tuesday, February 7, 2017

And now for something completely different


Just when you though that you could take Peta Seriously. 





I am actually a member of the People Eating Tasty Animals club actually.

Saturday, July 30, 2016

Commentary on GW

So I have been pre-occupied with my new endeavor at Classic Hammer for the past year.  Back then I commented that Age of Sigmar will be a massive disappointment.  I will say that the jury is still out, but when you go to a game that is overtly a marketing ploy you are going to have all but a few people buy their product.  There was always that issue with what GW produced (the only exception is WAB books) but this was heightened to an extreme thanks to our friends in Nottingham.  Can we hire Bob the Dinosaur to give them corporate wedgies yet?

So GW is sinking further into decline.  Mark my words you will know that GW is in their death spiral when they make a Space Marine movie. 



Sunday, August 16, 2015

A new Initiative



So I have a new initiative that I have just launched this weekend, but before that I wanted to talk about a little about what has happened to our friends at GW because what they have done pertains to what I am doing now.  I have been quiet on the trappings of GW for several years due to it being too easy to berate them and their anti customer practices. 

So our friends in Nottingham have decided in their infinite wisdom decided to scrap the whole game of WFB that we all know and, for all intensive purposes, love.  For those who have been hunting in South Africa for the past month, the Warhammer World was hit by a nuclear bomb or a meteor the size of New York and is no longer as it once was.  

What replaces the game of WFB is a skirmish game of basically the fantasy version of space marines, in the form of a game called "Age of Sigmar".  The game rules are basically a 5 page set of rules which is augmented by various elements in the form of "scrolls," and has most of the mechanics of 40K.  I have no problem with 40K but I don't want to play a fantasy version of it.  On top of the overly simplified rules, that get ever more complicated by these scrolls, the rule of "he who takes the meanest toys wins the game" is more blatant than any other time in GW's history.  Depending on your taste, the models are well done, but they hold no such drive for me to buy them.  That is not anything new as anything made for the 8th edition looked terrible.   As far as the old models that they were producing, from what I get from the website, all old stock of WFB is now being sold off.

Perhaps I was a bit too soft when I said that it was with infinite wisdom, how about infantile, as only kids would be interested in this drivel.  On top of that GW's exorbitant pricing is back in full force in that the starter set costs 125.00.  Everything else get ever more expensive as you get hooked.  You know how it works by now with GW if you have been a customer of theirs over the years. 

I think that I have not been a Fantasy customer for GW in quite a while as their new models are too ostentatious for my taste even before this major change.  What few items that I want to get will be from E-Bay from now on.  I would rather have those old models that are "not cool" any more than what they are producing.  Honestly with all of this I am more apt to say "So long and thanks for the fish."



Welcome to Classichammer:

So my new initiative is to start a website for folks who want to play previous editions.  I call it www.classichammer.com where I will be focusing on 4th to 6th for WFB and 3rd to 5th for 40K.  I may add some more editions, but honestly it is getting to a point of where I either am encroaching on other forums in the form of Oldhammer or to editions that I really don't care to get involved in, such as the 8th edition of WFB. 

This was an old project that I have alluded to for a while on this blog, and probably too cryptic for most people to understand what I was talking about.  It was part chance in that I wanted to start putting together this summer, and part because I saw some of the backlash from folks who hated AoS.  While not specifically caused by GW's decisions, I feel that this site will benefit from the angst directed toward them.  For that part I have to say "Thanks Games Workshop."

My plans are to do much more than the usual forum that most people have.  I want to try to have a method of locating opponents as well as a convention or a games day.  One step at a time however.  I encourage anyone who is interested, especially disgruntled GW customers who have large obsolete armies, to check it out. 

Saturday, January 24, 2015

Alternative System: Fantasy Warriors

Well last weekend I managed to read through a new rules system called "Fantasy Warriors."  I is a game system that was originally created by Nick Lund of Grenadier Models, back in 1990.  These days a company called Mirliton has the rules as a free PDF.  You can get them here.  While they do have some additions, the rules really have not changed that much since when they were originally created. 

For starters I would have to say that Mirliton is very kind for doing this.  It is in the same thing as Mantic does with their rules, which is another system that I want to review as well.  I do like some of Mirliton miniatures out there, but not a whole lot of them.  Just a different style to what I like to see in a Model, I guess. 

How it works:

When putting together an army in Fantasy Warriors, you do things that are rather different than what I have seen in other systems.  You establish a command structure in your army and  break up your army in commands.  You have the main character as a warchief, which functions as the primary commander for the army, and is eligible to have his own command of troops.  After that you have battle leaders who are subordinate to the warchief but lead their own commands.  I didn't see any specific rules against a warchief commanding the whole army, however, I can see how that can get the army into trouble in this system.  Obviously a change in what people are accustomed to these days. 

The units are organized differently which effect their functioning through the game in that you have elite, veteran, average, poor and unpredictable as a quality, and than a type of disciplined, tribal, fanatic, and stupid.  The characters are rather different as well in that some characters can be bought that really only augment someone like a battle leader or warchief.  For instance a Battle Standard Bearer is just one guy that augments the battle leader, rather than being a separate character as in Warhammer Fantasy.  There are also more variety of characters that can be bought. 

On top of more and different characters, there are rules where you are eligible to scout and determine table sides and who has the option of going first.  These are basically dice roles, however, using units designed for scouting can augment that roll.  The catch 22 is that the scouting unit must be held back at the edge of the table basically when you start, and the whole command must scot, which is one of the reasons for multiple commands.  They also have rules for day and night combat which can be effected in this phase as well. 

Fantasy Warriors is a game that is a phase based rules system, like Armies of Arcana in that you do both sides phase before you move to the next phase of the turn.  The various different phases that you and your opponent move through in a turn in order are threat, shooting, movement, combat, new order, influence, and command test.  Most of these are pretty obvious phases of the turn.  I have a hard time believing that anyone who reads this needs to have the shooting phase explained to them, along with combat, and movement.  They have their own idiosyncrasies that make them different from other systems, and it depends on what you are looking for in a system as to whether you like them or not.  I will point out that to hit and wound are similar to Warhammer but your dice throw is modified by a few more factors.  The other phases of threat, new orders, influence, and command test do stand for a more in depth explanation. 

Before I get to that, I believe that one of the concepts of the system that needs to be explained first and foremost in that every unit has more or less a standing order once they begin the game that they are ordered to carry out.  They are attack, hold, and oppose.  Attack is basically like a unit with Frenzy in Warhammer in that the unit will always move to combat, multiple combats are not allowed in this game.  Hold obviously is an order where a unit will stay and defend their one spot, and react any opposing force once they are attacked.  Oppose appears to be more like an order of harassment where a unit is mobile and basically under your general control.  These orders can change once they are in contact with the enemy ranging from basically a counter attack to running away.  There is no official fleeing the unit is just removed from combat.  When you get the new order phase there is the time where you can re-evaluate the order that the unit has and change the standing order.  Of course it requires a dice roll and can be influenced by the commanders at hand. 

At the start of the turn, you have a threat phase, which is basically a psychology test to see if the unit is going to continue with their orders or route.  This can be modified by any number of factors. 

The influence Phase is where the battle leaders can step in and shore up a unit that is going to be removed from combat in the next turn. 

The command test is more or less a test on the individual parts of the army to see if they route when the battle is going bad from what I gather.  This is where separating commands is good in that one command can collapse while the others are still active. 

I am sure that I am missing some things but this is the gist of the game. 

Final Thoughts

I would have to say that this game is very clunky in terms of game play, and most likely considered by some as outdated.  Personally I find it an interesting game system and I would be interested in playing it.  However I would not put it on a as my most favorite games just yet.  This may change after I play it but there is a lot that I did not go over still even though we are at over 1000 words right now.  There is a lot of content and charts that are harder to memorize than what you have in Warhammer, and that is a worry.  Hard to believe but I found a game system more convoluted and complicated than Warhammer ever was. 

Sunday, December 28, 2014

Bringing this blog back to life, and a movie review.


So I realized that I still had a blog that I have not been posting to in several months.  Unfortunately life threw me two major health curve balls.  Not for me but for people in my immediate family.  Things have slightly improved on that front, but this part of my hobby life has been dead in the water for several months.  I am afraid that my hobby resolutions are going to be on the two year plan.  Believe that, and I have a bridge to sell you, real cheap. 

With that in mind I am starting to paint regularly once again, and I have assembled and primed quite a bit of my space marines that I had in stock.  With some discipline I can get them up as a painted force.  That along with one or two more projects that I have hobby wise this winter and spring are in the works.  Hopefully more later on this blog.


I noticed that I did not review the previous two moves of the Hobbit when I was going back in my blog, and I just mentioned the first movie in a post without actually reading it.  Now that the whole trilogy is done, I figured that I would discuss the movie as a whole.  The first thing that I have to say is that the whole damn movie series is too long.  I am just going to call them move one, two, and three, since their names are too much to repeat throughout this posting. 

The first one is just right, but could have been cut and moved up in the story line.  The last two has way too much useless scenes.  The second move could live without about a third of the move, and the last move could live without two thirds of it.  I would call the third movie basically fantasy combat porn for two hours and 30 min of actual storyline.  Movie two and three basically became the Legolas show, who was never in the book to begin with.  I would expect for him to have a part in this series of the move, but it was basically three hours grand total of screen time between movie two and three, and I may be underestimating that.  This whole move series could have been just two movies and we could all be on with our lives by now buying the extended CD's and watching it on Netflix, but NNNNOOOOOOO.(One of John Belushi's classic phrases, I am told)   Perhaps that is the reason to string out fans for an extra movie.  My only question is does Orlando Bloom have embarrassing or incriminating pictures of Peter Jackson? 

On the other hand, there were things that I did like from the move.  As a Dwarf guy, the battle of five armies was awesome with few exceptions.  I totally liked how they put the dwarf army together.  Barring the pikedwarfs, I almost blurted out, "Hey, I have one of those!"  On an overall note, I did like the portrayal of the dwarves throughout the series for the most part.  There were parts where I would have gone a less comical way with them, but overall it was as how I would have envisioned them to be.  One glaring example of this is the barrel ride from movie two, but that whole scene was overdone in general and should have been on the conceptual chopping block.  I liked how the Wood Elves army was put together, however I was expecting less armor on the elves, but small potatoes.  Since this was on one of the previews that I have seen, I am not a fan of Dwarves using cavalry, even if they are commanders.  That is my only problem with how the dwarves are portrayed.  Since other items can be considered spoilers, I will not say that much more.   

Bottom line this movie series goes way off line compared to the story, even more that the LOTR series.  If you are looking for a movie that follows the story line in the book, don't go.  Honestly, you should know by now that Peter Jackson does not follow the book, and that there is no way that he could fit the hobbit into three movies without going off the book.  However if you want to see the end of the series and honestly don't care or have never read the book then by all means go.  In short, I am not planning on getting the DVD's any time soon if anyone is asking. 

Sunday, March 16, 2014

Alternative Systems: Armies of Arcana

 

Like many people I have had several months where I was not able to do much with my hobby.  It is not specifically because I did not have the time, nor initiative to do anything.  I have actually worked on getting a lot of my space marines built up and ready for priming.  However, we have had record cold even down here in the South of the US and good luck getting primer on anyone's models.  Now I have to look forward to getting pollen on my models if I go out and prime the models until the next month or so. 

On another note, I have been reading up on Armies of Arcana, which is the next installment of my posts on alternative systems.  Armies of Arcana is a system that I wanted to review for a while, and I would say that it is a system that does show a lot promise on many fronts, and provides a few interesting ideas. 

How it works

This is a game that is very different from the standard GW games on many fronts.  Instead of a turn system where you do all of your phases of the game and wait for your opponent to finish their turn, it is phase based system in that you each do your movement phase, and move on to magic, shooting, and Close Combat.  You roll who goes first per turn as opposed to at the start of the game.  Movement is virtually the same as in WFB of yesteryear, but you can skirmish any unit that you want and neither march nor charge moves are allowed.(Something that I will talk about later)  Magic is actually more like how 40k Psykers work but within the confines of one phase rather than throughout the game.  Shooting and Close Combat phases are more streamlined as opposed to GW's, where it is boiled down to one roll for every attack basically.  To wound rolls are more like modifiers to the to hit roll.  Other than that it is pretty similar to how WFB plays.  Fleeing works more like it did back in the 3rd edition of WFB where you actually have to kill everyone in a unit rather than just destroy the whole unit by outrunning them.  Catching up to a fleeing unit will not scatter them as in WFB but rather you get a free attack without any response. 

What I like

After reading through this game system, I really do like how they handled what is called "Step up" in WFB.  You are allowed to attack back but with a -1 to your roll.  I would equate this to a -1 to hit and you cant use any modifiers by your weapon.  It has been a while since I read the 8th edition of WFB, but I don't seem to recall step-up working like that, and honestly if it worked like that I would have no problem with it.  I am more intrigued as to how the phased based way of playing works more than anything else.  Everyone complains that your guys "just stand there and take it" when it is not your turn.  This is a way to alleviate that issue.  They also have a way to create that specific monster or army that is not already in the rules, and new armies are popping up every time from online.  Likewise they already have Roman and Greek army lists available, so if you ever wanted to see how your friends Greek army matches up against your Elves, there is a way to play that.  Most importantly, they are not using this book to sell miniatures like GW seems to do with their Basic Rule Book. 

What I don't like

I am not a fan of the lack of a marching or charging move.  That seems to me like it can get boring.  It seems that moving your normal move for a charge is unreasonable given that a charge is supposed to represent your troops running in to combat.  On another note they have their units move with more movement than what you see in WFB.  They have artillery shoot every other turn as a rule.  That seems unreasonable to me.  As much as I find it interesting that you only roll once when you attack, I think that it provides for not as much nuance as we used to have. 

Overall

Overall I would definitely like to test drive this set of rules from what I have read.  It has a lot of interesting ideas and concepts that I want to try. 

Saturday, January 4, 2014

Happy New Year

With this new year, I took a look at what I was able to accomplish this year on the gaming front and it was rather slim.  I did play a few games of 40K and got more involved in that, however my painting did not go far, nor did my historical or fantasy gaming went far.  I have a few rule systems that I have not been able to make a review as I have promised as well as do much in the form of blogging.  With all of that in mind I have decided to have a few new year resolutions on the gaming front. 

1:  Figure out a way to play WFB from the previous editions:  I do have a few friends who like the game from previous editions more than what we have now.  I need to link up with them and try to set up a few games with them.  I have a few other ideas on this front as well.  I want to try to do a game a quarter if I can, but honestly I believe that I can do one per quarter of historical easier.  If I can do either I would be happy. 

2:  Actually Paint some models:  I have done almost no painting, which is mainly due to my current living situation is not that conducive to painting.  I will try to figure out something however.  My goal is to paint up my battle company of Space Marines, which has other problems than me not spending the time on them as I want to.  I will actually make them a FULL battle company as well, but for now I just got a few models that I am somewhat happy with after priming and base coating. 

3:  Read and review more alternative game systems:  This is just me finding the time to sit down and read the damn systems and write about them. 

4:  Blog more DAMN IT!  If I am doing my first three resolutions I will have plenty of things to blog about. 

Lets see if I am able to do it.  On another note I hit 10,000 hits on this blog.  I want to thank everyone for reading what I have to say.  I do appreciate that you are reading and a few are actually creating a dialogue.  That many hits after 2 years does not seems like much to some, but I consider it an achievement.  Thank You!