This was Game one of the tournament that I described in the post here. Unfortunately, I did not take any notes, so I won't be giving
you a play-by-play. Having said that it has been
about a month ago, and the games are pretty set in my mind and I did take quite
a few pictures in the first two games, and I sort of trailed off on the pictures in game three.
It ended up being a long day, but that is for another post.
Characters:
Lord(Lord of Pain): HW, GA, S: Runes: M. Rune of Swiftness,
Rune of Fury, Rune of Cleaving, Rune of Stone, M. Rune of Spite
Thane: HW, BSB, LA: Runes: Gromril, Resistance
Runesmith(Runesmith of Pain): HW, GA,S: Runes: Rune of Fury,
Rune of Cleaving, Rune of Stone, Rune of Spell Breaking
Runesmith: HW, HA, GW: Runes: Rune of Spell Breaking(X2)
Core:
Dwarf Warriors (X24) HW, HA, S FC
Dwarf Warriors (X24) HW, HA, S Vet, Mus
Dwarf Warriors (X10) GW, HW, HA, S
Dwarf Warriors (X10) GW, HW, HA, S
Crossbowmen (x10)
Crossbowmen(x10)
Miners (X12) vet
Special:
Ironbreakers (X24) FC
Cannon - Rune of Forging
Bolt Thrower - Rune of Penetrating, Fire
Bolt Thrower - Rune of Penetrating
Rare:
Organ Gun
Game 1:
The setup of the game was a take and hold an objective scenario
basically the same as scenario 5 of the BRB, but with one major difference.
Instead of the deployment zones on the long edge of the table, we had them on
the short edge of the table. The were deeper deployment zones, so I only needed
the 12" to get to the center of the table. I was playing against an
opponent who brought up a very old set of Orc and Goblins from back in the 70's
of Ral Partha fame. Here is what we had at deployment:
My Deployment:
and I left this out, but I have my miners to the side.
His Deployment:
Turn 1:
My opponent had a hard time understanding how the magic
rules work it seemed as I had to help him out in determining what he needed to
do in order to setup the spells for his shamen.(always a bad idea to ask the
dwarf player on this) Once I got that sorted, we rolled for turns and I think that
I made him go first. First turn was pretty booring, just moving to the
objective. My opponent decided to take his massive unit of trolls and a Giant
through the woods for the rest of the game. He had limited magic through. He
did drop a rock with his Rock 'Lobba on one of my warriors unit and they fled
due in horror. With the General in the unit no less.
I had no problem rallying the fleeing unit of warriors. I
guess that they found their balls again. Other than that, I right hooked with
with my Ironbreakers towards the objective. Filled in with my GW detachment
where the warriors were to begin with. I also moved up the rest of my army. I
returned fire at the Rock 'Lobba and hit a crew member. My bolt throwers did
some damage to some rank and file(Black orcs?) and I tried to hit at troll with
my other one. Green one was the non flaming BT BTW. Crossbows took pot shots at
the orcs that they could see. Pretty standard so far.
Turn 2:
My opponent kept moving the same routes as before. I don't
recall much magic happening this turn either, but I believe that he got of one
of his magic missiles and took out a warrior on my other larger unit. His magic
was pretty tepid with what I brought to the game. His Rock 'Lobba viered off to
the side after trying to destroy my organ gun.
I rolled to get my Miners into combat, which happened no
sweat. I posted them up on the flank and got them behind the trolls. I
continued to move my unit up with my GW detachment approaching the objective.
Ironbreakers continuing with their right hook oblique on the flank. Warriors
with the general moving fast to catch up to the rest of the line. My whole
right flank got ready to take on the trolls and Giant. I continued to shoot at
the Rock 'Lobba with my cannon and I started to score some hits with it, but
not enough to kill the damn thing. My Organ gun started to open up but I
believe that I misfired on this turn on it. No damage, just miss the turn. My
Bolt Thrower killed a Troll and started to whittle down his forces along with
my Crossbowmen.
Turn 3:
My opponent once again moved forward, trying to keep all
units together as all of his monsters were walking in the woods. He reformed
his Wolf Riders to get ready to engage my Miners. Another magic missile on the
same Warrior unit that I failed a dispel roll on. His Rock Lobba once again did
no damage.
From there I continued moving forward with my General's
Warriors, and GW detachment in the center to claim the objective. My
Ironbreakers still doing their right hook. I move up with my Miners on the
wolves, and my right flank still holding and guarding the forest with all of
his monsters. Ever present for a flanking charge, I made sure that my BSB unit
is maximizing the frontage that he is in. I destroy the Rock 'Lobba with my
cannon. My Organ Gun takes some damage on his orcs in the center. Both Bolt throwers
hit nothing, and my Crossbowmen did some damage to his center units.
Turn 4:
My opponent charges with his Giant against my other GW
Detachment. I proceed to panic with my Crossbowmen and Bolt Thrower. Ironically
my GW detachment were in it to win it. Likewise with my BSB unit. Its good to
have the General nearby. He also charged his wolf riders into my unit of
Miners. They held and took the charge. Everything else was creaping up to the
objective. I was able to roll well and fully stopped his magic this turn
burning the last of my Dispel runes on my Runesmith of Pain in the
Ironbreakers. My GW detachment stood no chance against this Giant, fled and was
run down by the Giant. My Miners put up a good fight but eventually had to run
and was run down by the Wolf Riders off the board.
From there I continued my plan of attack. I reformed my BSB
unit to get into the fight more as I was worried less of the trolls, as they
look to be bogged down in the trees for the rest of the game. I continued to
advance with my General's unit and my Ironbreakers to the objective. I opened
up on the Giant with both my Cannon and Organ Gun. I managed to nuke it
completely. I continued to whittle down the center with my crossbows left and
my Bolt Thrower did land a hit and took out a few of the far left flank unit
which were Black Orcs.
Turn 5:
We were on the last turn as our TO was calling time on us. He managed to bring more of his units closer to the objective, got his Wolf Riders back on the board, and continued to have his trolls bogged down in the forest. No real magic to write about at this juncture. He did not do any charges on his round that I recall. I was not able to take any more pictures as we were focusing on the land round.
At my turn I did charge with my Ironbreakers unit on the
flank to his Black Orcs. I managed to take him out with copious CR on my side
and good CC from my runesmith in the unit.
The end of the game you calculate who is within the halo of
the objective and t and I had over 500 points worth of units with my Generals
unit and the detachment of GW close enough to the objective. He had nothing
close enough to counter my points. It was one sided, but not as much as it
could have been with more points camped around the objective like I could have
had.
To be continued for Game Two...
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